April 3, 2018

Corrected the visibility, lisibility and clearness of the game & menus.
Enhanced the controllers remapping menu.
Enhanced the victory/results menu.
Added cliquable buttons + labels throughout the menu.
Added the interaction with the mouse everywhere in the menus.
Worked on the game...
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March 5, 2018

Updated the level selection menu.
The levels have evolved since the time we originally chose the level's themes.
We had to redo some of the logos & some of the backgrounds (removed some placeholders).
Here's the result (except the background of the lava cave):
Here's the new background...
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January 18, 2018

Menu fine-tuning
Fine tuned shaders + menus appearance. Refactored some code in the menu engine.
Added statistics to the character selection menu.
Added blurred menu window + dropshadow
Added a "breathing" effect to menu & slider selectors.
Added grid glow + star & cloud field...
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November 11, 2017

Parallax backgrounds
Industrial level parallax background.
Jungle level parallax background
Shaders
We finally fine-tuned to our liking and reworked the main menu shader. We also added a rgb channel shift happening randomly from time to time.
Here's a dither...
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January 25, 2016

Background paintingsBackground painting, making the background seemless.Background painting / fixing. We also have to make it tilable.ShadersMain menu shader (before/after)Vertex//
// TV Fx vertex shader
//
attribute vec3 in_Position; // (x,y,z)
//attribute...
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