Archives
3 apr. 2018 – Kil10 dev progress: Visual & menus enhancements
April 3, 2018
Corrected the visibility, lisibility and clearness of the game & menus.
Enhanced the controllers remapping menu.
Enhanced the victory/results menu.
Added cliquable buttons + labels throughout the menu.
Added the interaction with the mouse everywhere in the menus.
Worked on the game... Read more
5 mar. 2018 – Kil10 dev progress: Delta time & level menu
March 5, 2018
Updated the level selection menu.
The levels have evolved since the time we originally chose the level's themes.
We had to redo some of the logos & some of the backgrounds (removed some placeholders).
Here's the result (except the background of the lava cave):
Here's the new background... Read more
18 jan. 2018 – Kil10 dev progress Menu fine-tuning
January 18, 2018
Menu fine-tuning
Fine tuned shaders + menus appearance. Refactored some code in the menu engine.
Added statistics to the character selection menu.
Added blurred menu window + dropshadow
Added a "breathing" effect to menu & slider selectors.
Added grid glow + star & cloud field... Read more
11 nov. 2017 – Kil10 development progress
November 11, 2017
Parallax backgrounds
Industrial level parallax background.
Jungle level parallax background
Shaders
We finally fine-tuned to our liking and reworked the main menu shader. We also added a rgb channel shift happening randomly from time to time.
Here's a dither... Read more
Kil10 development 01-25-2016
January 25, 2016
Background paintingsBackground painting, making the background seemless.Background painting / fixing. We also have to make it tilable.ShadersMain menu shader (before/after)Vertex//
// TV Fx vertex shader
//
attribute vec3 in_Position; // (x,y,z)
//attribute... Read more